HH88

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文章目錄


  • 皇朝娛樂城:網絡賭博的新興趨勢

  • 百家樂下註公式大揭露:如何提高中獎機率?

  • C# 代碼實現撲克遊戲 -- 21點


皇朝娛樂城:網絡賭博的新興趨勢


皇朝娛樂城:網絡賭博的新興趨勢


近年來,網絡科技的迅猛發展引發了娛樂行業的革命,其中網絡賭博成為了一個新興趨勢。皇朝娛樂城作為領先的網絡賭博HH88平台,提供了各種各樣的賭博遊戲給玩家們享受。

在皇朝娛樂城,玩家們可以輕鬆地透過電腦、手機或平板來進行賭博遊戲。這樣的便利性使得玩家們能夠隨時隨地享受賭博的樂趣,不再受到時間和地點的限制。

皇朝娛樂城提供了多種經典的賭博遊戲,包括撲克牌、賽馬、HH88輪盤和HH88老虎機等。玩家們可以根據自己的喜好選擇不同的遊戲以及不同的賭注,並通過運氣和技巧來贏取豐厚的獎金。

皇朝娛樂城 的優勢


皇朝娛樂城有着多項與眾不同的優勢,使其成為了玩家們首選的賭博HH88平台:


  1. 安全可靠:皇朝娛樂城採用最先進的加密技術,保護玩家們的個人和金融資訊免於被盜取。

  2. 多樣遊戲:皇朝娛樂城擁有各種各樣的賭博遊戲,能夠滿足不同玩家的需求。

  3. 24/7客服支援:皇朝娛樂城的客服團隊全天候為玩家們提供支援,解答問題並解決任何可能出現的問題。

  4. 獨特獎金和促銷活動:皇朝娛樂城定期舉辦各種獨特的獎金和促銷活動,讓玩家們有機會贏取額外的獎金和獎品。

  5. 多種支付選項:皇朝娛樂城支持多種支付方式,讓玩家們能夠方便地存款和取款。


未來展望


隨着網絡科技的不斷進步,皇朝娛樂城和其他網絡賭博HH88平台將繼續發展和創新,為玩家們帶來更多令人興奮的遊戲和體驗。未來,我們可以預見更加逼真的3D視覺效果、更刺激的遊戲玩法以及更高的獎金金額。

總之,皇朝娛樂城作為網絡賭博的新興趨勢,為玩家們提供了便利和刺激的賭博遊戲體驗。藉助科技的力量,玩家們能夠輕鬆地享受賭博的樂趣,並有機會贏得豐厚的獎金。

HH88百家樂下註公式大揭露:如何提高中獎機率?


百家樂下註公式大揭露:如何提高中獎機率?


HH88百家樂是一款非常受歡迎的賭博遊戲,但是要在這個遊戲中贏錢並不容易。然而,有一些公式和策略可以幫助玩家提高中獎機率,增加贏錢的機會。

1. Martingale 下註法


這是一種常見的下註法,基本原理是如果你輸了一局,就加倍下註,直到贏為止。這個策略的目的是將之前的輸錢回贏回來,並贏得一個小利潤。然而,這種下註法需要有足夠的資金,並且有可能帶來高風險。

2. 1-3-2-6 下註法


這是另一種常見的下註法,基本原理是按照一定的序列下註。首先下注1個單位,如果贏了則下注3個單位,如果贏了則下注2個單位,最後如果贏了則下注6個單位。如果在序列中任何一次輸了,則回到初始值1個單位下注。這個策略的目的是贏得一個小利潤,同時降低風險。

3. 選擇莊家下註


在百家樂中,玩家可以下註莊家、閒家或平局。根據統計數據,莊家下註的中獎機率最高,但是需要支付一定的佣金。因此,選擇莊家下註可以增加中獎的機會。

4. 觀察莊家和閒家的趨勢


觀察莊家和閒家下註的趨勢是一種常見的策略。如果你發現莊家或閒家有明顯的贏錢趨勢,你可以跟隨他們下註,利用趨勢增加中獎的機會。

5. 控制下註金額和時間


在任何賭博遊戲中,控制下註金額和時間都非常重要。制定一個下註計劃,設定一個上限,不要超過自己的負擔範圍。同時,不要一直玩下去,定期休息一下,避免盲目下註。

儘管以上策略可以提高中獎機率,但是百家樂仍然是一個有風險的賭博遊戲。請記住,賭博有賭博的風險,請謹慎下註,不要傾家蕩產。

C# 代碼實現撲克遊戲 -- 21點


C# 代碼實現撲克遊戲 -- 21點 - 掘金


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<article>

C# 代碼實現撲克遊戲 -- 21點

陳言必行 154

本文正在參加

「金石計劃 . 瓜分6萬現金大獎」

一,遊戲介紹

1.1 遊戲規則

21點又名黑傑克,該遊戲由2到6個人玩,使用除大小王之外的52張牌,遊戲者的目標是使手中的牌的點數之和不超過21點且儘量大。

1.2 牌點計算

A至10牌,按其原點數計算;J、Q、K都算作10點。

1.3 判斷勝負

HH88二十一點玩法規則和概率在HH88二十一點遊戲中,擁有最高點數的玩家獲勝,其點數必須等於或低於HH8821點;超過21點的玩家稱為爆牌。擁有最高點數的玩家獲勝,其點數必須等於或低於HH8821點;超過21點之間判負。

二,遊戲設計

2.1 遊戲流程


  1. 發牌: 玩家和AI每人發兩張牌,由手牌點數和大的玩家優先選擇是否在牌堆中取牌


  2. 取牌: 手牌點數和小於21,等待1中優先選擇後再順時針輪到其他玩家選擇是否取牌


  3. 取牌後: 若牌點大於21則直接判負出局,場上只剩1人,直接遊戲結束;否則重複2-3 若牌點小於等於21則輪到下家取牌,重複2-3


  4. 遊戲結束 其他玩家取牌後都超過21點,只剩1人,直接獲勝 所有玩家都選擇不取牌後,按規則比較所有玩家手牌點數和,牌點大的獲勝。



2.2 玩家類

由玩家自己選擇是否繼續拿牌。(輸入Y繼續拿牌,N為不拿牌)

2.3 AI類

簡化AI邏輯,發牌後AI手牌和為4-8時繼續拿牌,一直到17點或17點以上不再拿牌;因為此時再拿牌就有一半以上的概率超過HH8821點。

三,參考代碼

<span>using</span> System; <span>namespace</span> _21<span>dian</span>  <span>using</span> System; <span>using</span> System.Collections.Generic; <span>namespace</span> <span>Game21Points</span>  <span>class</span> <span>Project</span>  <span><span>static</span> <span>void</span> <span>Main</span>(<span><span>string</span>[] args</span>)</span>  Console.WriteLine(<span>"----- 遊戲開始 -----"</span>); <span>// 撲克牌</span> List<<span>int</span>> cards = <span>new</span> List<<span>int</span>>()  <span>1</span>, <span>2</span>, <span>3</span>, <span>4</span>, <span>5</span>, <span>6</span>, <span>7</span>, <span>8</span>, <span>9</span>, <span>10</span>, <span>11</span>, <span>12</span>, <span>13</span>, <span>14</span>, <span>15</span>, <span>16</span>, <span>17</span>, <span>18</span>, <span>19</span>, <span>20</span>, <span>21</span>, <span>22</span>, <span>23</span>, <span>24</span>, <span>25</span>, <span>26</span>, <span>27</span>, <span>28</span>, <span>29</span>, <span>30</span>, <span>31</span>, <span>32</span>, <span>33</span>, <span>34</span>, <span>35</span>, <span>36</span>, <span>37</span>, <span>38</span>, <span>39</span>, <span>40</span>, <span>41</span>, <span>42</span>, <span>43</span>, <span>44</span>, <span>45</span>, <span>46</span>, <span>47</span>, <span>48</span>, <span>49</span>, <span>50</span>, <span>51</span>, <span>52</span> ; <span>// 創建對象</span> Poker poker = <span>new</span> Poker(cards); Player player = <span>new</span> Player(); AIPlayer ai = <span>new</span> AIPlayer(); <span>// --> 玩家入場</span> player.playerName = <span>"Czhenya"</span>; ai.playerName = <span>"AI"</span>; poker.AddPlayer(player); poker.AddPlayer(ai); <span>// 事件關係綁定</span> poker.GameSratrHandler += player.GameStart; poker.GameSratrHandler += ai.GameStart; <span>// 遊戲開始 </span> poker.GameStart(); <span>// 每人發兩張牌</span> poker.SendCard(); poker.SendCard(); <span>// 詢問取牌</span> poker.TaskCard(); Console.ReadKey();   <span>abstract</span> <span>class</span> <span>AbsPlayer</span>  <span>public</span> <span>string</span> playerName; <span>public</span> <span>bool</span> IsContinueTakeCard = <span>true</span>; <span>public</span> List<<span>int</span>> handCards = <span>new</span> List<<span>int</span>>(); <span><span>public</span> <span>abstract</span> <span>void</span> <span>GameStart</span>()</span>; <span><span>public</span> <span>virtual</span> <span>void</span> <span>SendCard</span>(<span><span>int</span> card</span>)</span>  handCards.Add(card);  <span><span>public</span> <span>abstract</span> <span>bool</span> <span>TakeCard</span>()</span>; <span><span>public</span> <span>bool</span> <span>GameOver</span>()</span>  <span>bool</span> isGameOver; <span>if</span> (HandCardsPoint > <span>21</span>)  isGameOver = <span>true</span>;  <span>else</span>  isGameOver = !IsContinueTakeCard;  <span>return</span> isGameOver;  <span>public</span> <span>int</span> HandCardsPoint  <span>get</span>  <span>return</span> PokeTools.HandCardsSum(handCards);    <span>class</span> <span>Player</span> : <span>AbsPlayer</span>  <span><span>public</span> <span>override</span> <span>void</span> <span>GameStart</span>()</span>  handCards.Clear(); Console.WriteLine(<span>"玩家整理了一下衣服,準備開局;"</span>);  <span><span>public</span> <span>override</span> <span>void</span> <span>SendCard</span>(<span><span>int</span> card</span>)</span>  handCards.Add(card); Console.WriteLine(<span>"玩家發牌:"</span> + PokeTools.PokerBrandByPoint(card));  <span><span>public</span> <span>override</span> <span>bool</span> <span>TakeCard</span>()</span>  Console.WriteLine(<span>"當前您的手牌點數和為:"</span> + HandCardsPoint); Console.WriteLine(<span>"是否繼續取牌(Y/N)?"</span>); <span>string</span> readStr = Console.ReadLine(); <span>// 輸入Y取牌,其他為不取牌</span> IsContinueTakeCard = readStr.Equals(<span>"Y"</span>); <span>return</span> IsContinueTakeCard;   <span>class</span> <span>AIPlayer</span> : <span>AbsPlayer</span>  <span><span>public</span> <span>override</span> <span>void</span> <span>GameStart</span>()</span>  handCards.Clear(); Console.WriteLine(<span>"AI:清理一下內存,與之一戰;"</span>);  <span><span>public</span> <span>override</span> <span>void</span> <span>SendCard</span>(<span><span>int</span> card</span>)</span>  <span>base</span>.SendCard(card); Console.WriteLine(<span>"AI發牌:"</span> + PokeTools.PokerBrandByPoint(card));  <span><span>public</span> <span>override</span> <span>bool</span> <span>TakeCard</span>()</span>  <span>// 手牌數點數小於17,就繼續取牌</span> <span>return</span> HandCardsPoint < <span>17</span>;   <span>class</span> <span>Poker</span>  List<AbsPlayer> players = <span>new</span> List<AbsPlayer>(); <span>public</span> Action GameSratrHandler; <span>public</span> Action<<span>int</span>> SendCardHandler; <span>public</span> Func<<span>int</span>, <span>bool</span>> TaskCardHandler; <span>// 發牌用</span> List<<span>int</span>> sendCards; <span><span>public</span> <span>Poker</span>(<span>List<<span>int</span>> cards</span>)</span>  <span>// 複製一份發牌用</span> sendCards = <span>new</span> List<<span>int</span>>(cards);  <span><span>public</span> <span>void</span> <span>AddPlayer</span>(<span>AbsPlayer player</span>)</span>  players.Add(player);  <span><span>public</span> <span>void</span> <span>GameStart</span>()</span>  <span>for</span> (<span>int</span> i = <span>0</span>; i < players.Count; i++)  <span>if</span> (!players[i].GameOver())  players[i].GameStart();    <span><span>///</span> <span><summary></span></span> <span><span>///</span> 發牌 -- 會剔除已經發過的牌</span> <span><span>///</span> <span></summary></span></span> <span><span>public</span> <span>void</span> <span>SendCard</span>()</span>  <span>for</span> (<span>int</span> i = <span>0</span>; i < players.Count; i++)  players[i].SendCard(SendOneCard());   <span><span>int</span> <span>SendOneCard</span>()</span>  <span>// 隨機發一張牌</span> Random random = <span>new</span> Random(); <span>int</span> index = random.Next(<span>0</span>, sendCards.Count); <span>// 取到牌值</span> <span>int</span> cardPoint = sendCards[index]; <span>// 從手牌中移除 --> 為避免發到相同的牌</span> sendCards.RemoveAt(index); <span>return</span> cardPoint;  <span><span>public</span> <span>void</span> <span>TaskCard</span>()</span>  <span>for</span> (<span>int</span> i = <span>0</span>; i < players.Count; i++)  <span>// 選擇取牌後再發一張牌</span> <span>if</span> (players[i].TakeCard())  players[i].SendCard(SendOneCard());  Console.WriteLine(<span>$"玩家:<span>players[i].playerName</span> 手牌:<span>PokeTools.ShowHandCard(players[i].handCards)</span>"</span>);  <span>if</span> (!GameOver())  TaskCard();   <span><span>public</span> <span>bool</span> <span>GameOver</span>()</span>  <span>int</span> playerCount = <span>0</span>; <span>for</span> (<span>int</span> i = <span>0</span>; i < players.Count; i++)  <span>if</span> (!players[i].GameOver())  playerCount++;   <span>bool</span> isGameOver = playerCount <= <span>1</span>; <span>if</span> (isGameOver)  Console.WriteLine(<span>"遊戲結束:"</span>); List<AbsPlayer> playerList = <span>new</span> List<AbsPlayer>(); <span>int</span> maxPoint = <span>0</span>; <span>for</span> (<span>int</span> i = <span>0</span>; i < players.Count; i++)  <span>if</span> (players[i].HandCardsPoint > <span>21</span>)  Console.WriteLine(<span>$"玩家:<span>players[i].playerName</span> 爆牌了"</span> );  <span>else</span>  playerList.Add(players[i]); <span>if</span> (maxPoint < players[i].HandCardsPoint)  maxPoint = players[i].HandCardsPoint;    <span>if</span> (playerList.Count == <span>0</span>)  Console.WriteLine(<span>"平局"</span>);  <span>else</span> <span>if</span> (playerList.Count == <span>1</span>)  Console.WriteLine(<span>$"玩家:<span>playerList[<span>0</span>].playerName</span> 贏了"</span>);  <span>else</span>  <span>for</span> (<span>int</span> i = <span>0</span>; i < playerList.Count; i++)  <span>if</span> (maxPoint == playerList[i].HandCardsPoint)  Console.WriteLine(<span>$"玩家:<span>playerList[i].playerName</span> 贏了"</span>);     <span>return</span> isGameOver;    <span>class</span> <span>PokeTools</span>  <span><span>///</span> <span><summary></span></span> <span><span>///</span> 根據牌點返回牌名 如:14 ->紅桃3</span> <span><span>///</span> <span></summary></span></span> <span><span>///</span> <span><param name="card"></span><span></param></span></span> <span><span>///</span> <span><returns></span><span></returns></span></span> <span><span>public</span> <span>static</span> <span>string</span> <span>PokerBrandByPoint</span>(<span><span>int</span> card</span>)</span>  <span>if</span> (card > <span>52</span>  <span><span>///</span> <span><summary></span></span> <span><span>///</span> 手牌求和</span> <span><span>///</span> <span></summary></span></span> <span><span>///</span> <span><param name="handCards"></span><span></param></span></span> <span><span>///</span> <span><returns></span><span></returns></span></span> <span><span>public</span> <span>static</span> <span>int</span> <span>HandCardsSum</span>(<span>List<<span>int</span>> handCards</span>)</span>  <span>// "K", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q"</span> <span>int</span>[] points = <span>new</span> <span>int</span>[<span>13</span>]  <span>10</span>, <span>1</span>, <span>2</span>, <span>3</span>, <span>4</span>, <span>5</span>, <span>6</span>, <span>7</span>, <span>8</span>, <span>9</span>, <span>10</span>, <span>10</span>, <span>10</span> ; <span>int</span> sumRes = <span>0</span>; <span>for</span> (<span>int</span> i = <span>0</span>; i < handCards.Count; i++)  sumRes += points[handCards[i] % <span>13</span>];  <span>return</span> sumRes;  <span>// 顯示手牌</span> <span><span>public</span> <span>static</span> (<span><span>string</span>, <span>string</span></span>) <span>ShowHandCard</span>(<span>List<<span>int</span>> handCards</span>)</span>  <span>string</span> resStr = <span>""</span>; <span>for</span> (<span>int</span> i = <span>0</span>; i < handCards.Count; i++)  resStr += PokeTools.PokerBrandByPoint(handCards[i]); <span>if</span> (handCards.Count - <span>1</span> != i)  resStr += <span>","</span>;   <span>return</span> (resStr, <span>"牌點和:"</span> + PokeTools.HandCardsSum(handCards));    


測試結果:

</article> 陳言必行

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目錄

收起


  • 一,遊戲介紹


    • 1.1 遊戲規則


    • 1.2 牌點計算


    • 1.3 判斷勝負



  • 二,遊戲設計


    • 2.1 遊戲流程


    • 2.2 玩家類


    • 2.3 AI類



  • 三,參考代碼



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#HH8821點 #HH88二十一點 #HH88百家樂 #HH88輪盤 #HH88老虎機 # HH88平台